Equipment

Weapons

WeaponCost (gp)Weight (Coins)DamageQualities
Battle axe7501d8Melee, Slow, Two-handed
Club3501d4Blunt, Melee
Crossbow30501d6Missile (5’–80’ / 81’–160’ / 161’–240’), Reload, Slow, Two-handed
Dagger3101d4Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
Grenade2201d8 Missile (5’–10’ / 11’–30’ / 31’–50’), Splash weapon
Hand axe4301d6Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
Holy water vial251d8Missile (5’–10’ / 11’–30’ / 31’–50’), Splash weapon
Javelin1201d4Missile (5’–30’ / 31’–60’ / 61’–90’)
Lance51201d6Charge, Melee
Long bow40301d6Missile (5’–70’ / 71’–140’ / 141’–210’), Two-handed
Mace5301d6Blunt, Melee
Oil flask, burning21d8Missile (5’–10’ / 11’–30’ / 31’–50’), Splash weapon
Polearm71501d10Brace, Melee, Slow, Two-handed
Short bow25301d6Missile (5’–50’ / 51’–100’ / 101’–150’), Two-handed
Short sword7301d6Melee
Silver dagger30101d4Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
Sling2201d4Blunt, Missile (5’–40’ / 41’–80’ / 81’–160’)
Spear4301d6Brace, Melee, Missile (5’–20’ / 21’–40’ / 41’–60’)
Staff2401d4Blunt, Melee, Slow, Two-handed
Sword10601d8Melee
Torch1 (for 6)1d4Melee
Two-handed sword151501d10Melee, Slow, Two-handed
Warhammer5301d6Blunt, Melee


Damage: Die rolled when using the optional rule for variable weapon damage.

Weapon Qualities

Blunt: May be used by clerics.

Brace: Bracing against the ground doubles damage against charging monsters.

Charge: On horseback, moving at least 60’ in a round and attacking doubles any damage done with a successful hit.

Melee: Close quarters weapon (5’ or less).

Missile: Thrown or fired weapon (greater than 5’ distance). The distances for short (+1 to hit), medium, and long (–1 to hit) range are shown in parentheses.

Reload (optional rule): Requires a round to reload between shots; can only be fired every second round.

Slow: The character acts last in each combat round.

Splash weapon: On a successful attack, the container smashes and douses the target with the liquid. The listed damage is inflicted for two rounds, as the liquid drips off.

Two-handed: Requires both hands; the character cannot use a shield.

Ammunition

AmmunitionCost (gp)
Arrows (quiver of 20)5
Crossbow bolts (case of 30)10
Silver tipped arrow (1)5
Sling stonesFree

Armour

ArmourACCost (gp)Weight (Coins)
Leather7 [12]20200
Chainmail5 [14]40400
Plate mail3 [16]60500
Shield+1 bonus10100